![]() That would force a choice out of the Barbarian to either accept a short duration and use a damage oriented setup, or focus on Undying Rage by using a utility oriented setup with a lot of beneficial effect duration. Our solution: Reduce the base duration of Undying Rage to 3 seconds. Because of that he is not as affected by the overtuned damage in the current Battle Grounds, he barely ever dies. That means he can charge into a fight without timing his invulnerability phase, deal his damage (mostly fatal) even if crowdcontrolled and get out afterwards to heal back to full hp again. With his current setup undying rage goes on cooldown for roughly 15 seconds after the effect ends. The skill undying rage activates automatically as soon as the Barbarian is about to take fatal damage. ![]() We discussed the reasons why Barbarian is absurdely overpowered at the moment, and these are our conclusions:Īnalyzing his recordings led us to believe that the following mechanics are the reason for the overpowered state of the Barbarian As you can see, he completely dominates these players due to the abuse of broken game mechanics, leaving the enemy helpless. ![]() He plays against the strongest players in Europe, some of them with maxed out resonance + normal gems rank 10. With the introduction of the Banquet of Eyes set his winrate with the Barbarian has skyrocketed to about 90% recently. He is a 7400 resonance whale, that is a skilled player at the same time. This is one of the games (you can check out the rest of the recorded games in his youtube channel): In order to show the problem, my friend started recording some of his Battle Grounds. In this post I would like to show you why we do have a major balancing issue in the Battle Grounds at the moment, which is the overpowered state of the Barbarian in combination with the Banquet of Eyes set. ![]()
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